/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.world.zone;

import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.templates.zone.ZoneInfo;
import com.aionengine.gameserver.model.templates.zone.ZoneType;


/**
 * @author MrPoke
 */
public class PvPZoneInstance extends SiegeZoneInstance {

    /**
     * @param mapId
     * @param template
     */
    public PvPZoneInstance(int mapId, ZoneInfo template) {
        super(mapId, template);
    }

    @Override
    public synchronized boolean onEnter(Creature creature) {
        if (super.onEnter(creature)) {
            creature.setInsideZoneType(ZoneType.PVP);
            return true;
        } else {
            return false;
        }
    }

    @Override
    public synchronized boolean onLeave(Creature creature) {
        if (super.onLeave(creature)) {
            creature.unsetInsideZoneType(ZoneType.PVP);
            return true;
        } else
            return false;
    }
}
